Here's my homework for this week.
I spent a lot of my time just figuring out how this character would move, so i settled on action figure-like joints. Not all of them twist, and the major posable parts (shoulders, hips, wrist, ankles) are connected via ball & socket joint. The knees and elbows will be much more rigid in terms of maneuverability. This in turn gives my character more of a jenky old-timey feel, which is sort of what I'm aiming for here. The body in this drawing isn't how it will look in the end, I'm still figuring out the rest of the design.
Also, here is the base sculpt for my character's head.
More concepts from this week. I think I'm going a little too in depth :x